Klystrack playback library updated
klystrack » Devlog
Here's the latest build of the Windows playback library (libksnd) you can use in your own projects to play klystrack tunes. A wrapper for Game Maker will be posted shortly.
Please read the wiki entry for how to use the library (spoiler: it's not hard).
Files
Playback library (Windows 32-bit) 833 kB
Jan 01, 2018
Get klystrack
klystrack
Fakebit chiptune tracker
Status | In development |
Category | Tool |
Author | kometbomb |
Tags | 8-Bit, audio-engine, chiptune, Lo-fi, Music, Pixel Art |
More posts
- klystrack 1.7.6Jul 06, 2019
- klystrack executable song boilerplateApr 20, 2019
- klystrack for OSX updatedJan 25, 2019
- klystrack 1.7.5Oct 06, 2018
- klystrack 1.7.4Sep 20, 2018
- klystrack Discord serverJan 27, 2018
- Tutorial #3: FM synthesisDec 24, 2017
- klystrack 1.7.3!Sep 13, 2017
- Intermission: More tutorialsSep 10, 2017
Comments
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Could you maintain Clickteam Fusion Klystrack extension in future (it is compatible for now)? https://github.com/SortaCore/MMF2Exts/tree/master/DarkEDIF/Klystrack
All you'll have to do is to recompile against static release lib, non-SDL one.
Not sure, I have zero experience with the platform. I wonder if it could be possible to use a dynamically linked libksnd so that it can just be swapped? That's how the wrapper works for Game Maker. It of course requires a working 64-bit DLL as well.
Well, you should try IMO. The developer I've commissioned it from had some reservation about using DLL version, but I think it was just some sort of preconception. I can act as a tester as I have CF.